Friday, 26 November 2010
Making of Juno
In the picture above is how we recorded the shot from the trees. We knew we needed to be high but obviously we couldnt climb any trees to do it. It quickly come to us to find a broken branch and stand from on top of a bench and hold the camera up above the branch using the tri-pod.
While recording, we wanted to use some of Junos original ideas and to make some of our own up for originallity. Here is us out while recording watching the opening of Juno on the laptop so we know some of the shots we need to do.
To create the perfect smooth shot whilst moving we did two things, reversing slowing in the car while holding the camera facing out the window, and Tom pushing Sol on a skateboard. In the picture we are displaying the later option. Awkward but effective!
Thursday, 25 November 2010
Sound
Diegetic sound
- voices of characters
- sounds made by objects in the story
- music represented as coming from instruments in the story space ( = source music)
Diegetic sound is any sound presented as originated from source within the film's world
Diegetic sound can be either on screen or off screen depending on whatever its source is within the frame or outside the frame.
Another term for diegetic sound is actual sound
Sound whose source is neither visible on the screen nor has been implied to be present in the action:
- narrator's commentary
- sound effects which is added for the dramatic effect
- mood music
Non-diegetic sound is represented as coming from a source outside story space.
The distinction between diegetic or non-diegetic sound depends on our understanding of the conventions of film viewing and listening. We know of that certain sounds are represented as coming from the story world, while others are represented as coming from outside the space of the story events. A play with diegetic and non-diegetic conventions can be used to create ambiguity (horror), or to surprise the audience (comedy).
Another term for non-diegetic sound is commentary sound.
Thursday, 18 November 2010
Lighting
Lighting can suggest atmosphere and mood, e.g. in a horror movie, light and shade are important codes of meaning and major signifiers of genre. High-key lighting is harsh, low-key lighting creates a dark atmosphere, soft-key lighting creates a romantic atmosphere, spotlighting picks out a particular character from a group as special in some way. I will now explain certain aspects of lighting:
- Key Light - Usually the brightest and most influential
- Back Light - Helps counteract the effect of the key light making the character more rounded
- Filler Light - Helps to soften hard shadows, there may be more than one filler light
- Underlighting - When the main soure of light come from below the character, often used in horror films
- Top Lighting - When the main source of light comes from above, can be used to create a glamourous look in a star
- Back Lighting - When the source of light is from behind the subject
Friday, 12 November 2010
Juno... Sharrison Style!
To help us gain experience in editing for a main video we recreated the first scene of Juno. This has lots of different short clips which need editing a lot to get the right clip so this was a perfect scene for us to practice. After doing this we learnt a lot about Adobe Premier Pro and how to edit using lots of different tools and techniques. Here is our final draft of Juno... Enjoy!
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